Jul 2, 2017 21:25:04 GMT -7
Post by Etude Amaryllis on Jul 2, 2017 21:25:04 GMT -7
Name: Etude Amaryllis
Age: 21
Gender: Female
Occupation: Police officer who surveys on the side, and a proud member of LOVE
Appearance:
Height: 5’10”
Weight: 136 lbs
Etude is the tall and thin sort, with a small frame that would normally get one knocked over by a light breeze. However - as it could be inferred alone by the oversized sword-like slab of metal she always has strapped to her back - between morning jogs, days spent either in the jungle or with her hands in the dirt, evening jogs, and nights spent on her feet, keeping the city safe and happy, she’s quite physically strong.
Her eyes are light blue and her hair is white, and when down, runs halfway between her shoulders and elbows. When out and about, she normally keeps it up in a braided bun of a neatness to match whatever else she’s wearing; carefully and intricately knotted to go with her officer uniform or her choice of nice dress, or slapped together with her casual “can run through the thorn bushes and get knee-deep in mud” clothes because it’s going to fall out anyway.
Her shoulders are a little wide and her voice a little low, and her face is fairly round and youthful. Her skin could be said to be vibrant with life, as a good diet of fruits and vegetables have given her skin a healthy, warm look, and light will reflect off of it like a thousand tiny mirrors. It’s very sparkly.
Talents:
Personality:
Etude figures it’s her life’s duty to take down as many bad guys as she possibly can. In her view, those that cause harm or injustice must be brought to a swift stop to protect the good people of the country, and she’s a plenty fine person to do just that. More than anything, she treasures peace and happiness; communities and people caring for one another. There’s a lot of good in this world, and she isn’t about to let anyone end any of it.
However, a strong moral base (and a drive to push it onto others) is not the only reason Etude is so active about putting an end to all Evil in the world; for her, nothing is better than a good fight. She’ll take every available opportunity to jump into a battle of some kind or another, should the situation fully call for it or not. Even in general, it’s hard for her to sit still. Tasks that make her do so for too long leave her restless and jittery. She would much rather paint someone’s fence than do paperwork, and she’s found many tactics to delay inactive tasks in favor of active ones that’re totally more pressing and important.
When she does focus down on something, she pours herself into it. She can, and often will, push herself way past the point of what’s healthy. It’s a habit that can carry over into battle and makes her rather reckless in a fight. It doesn’t help that she will always protect those who are in danger above anything else, even at the risk of serious harm to herself. For friends or just because she can, she’ll gladly run head-first into a battle she knows she can’t win. She laughs in the face of danger; very little scares her, and what does is just a challenge. Never will she turn down one of those.
Etude the sort that gives respect when it’s due, but she expects it in return. She has a strong sense of pride - indeed, if you insult it, she’ll do everything in her power to prove you wrong. Even if you have some fancy title, like “CEO of some important company”, the only way for her to see you as her better is if you beat her in a fight. And then you’ve got yourself a determined officer as a rival.
Honor is very important to her. She will always fight with it, even if her opponent is using nothing but dirty tricks. Forgiveness ranks likewise. If a wrongdoer is willing to repent, she’s always willing to give a second or tenth chance. To her, the past is in the past; what matters now is, well, the now. Perhaps this makes her easier to trick, but a betrayal is just another incited challenge, isn’t it? She does, however, feel that everyone should be held accountable for their actions.
Magic Name: Indomitable Will
Magic:
By sheer force of will, Etude can lift heavy objects with ease, continue on past the point most fatigue, and push herself beyond her limits when the going gets tough and it’s time to get serious. She’ll never give up, and her power helps her keep fighting until her last. The will is infectious, and those beside her may feel the same power aiding them achieve their latent potential. That’s what she assumes, anyway.
In truth, Etude is capable of utilizing a kind of close-range, limited telekinesis to empower physical actions or lessen the strain on the body of performing them. The power cannot actually cause any movement on its own (those who can bend spoons with their mind or grab their lazer sword from across the room will always one up her there), but rather can only increase or aid with actions that are already in motion. Further, it cannot cause a different motion from said motion; it can only increase what’s already happening. For instance, a fifty pound box might feel around thirty as she telekinetically lifts her arms, or running three miles may feel like only two as her telekinesis compensates for some of her legs’ muscles, or may allow someone to run around 50% faster. Standing on an injured leg may be made easier, or possible, for the same reason. She could not, however, make herself start levitating while running because her legs aren’t making her do that.
Nor does the power offer much in the way of protection of what it’s used on. Limbs and muscles aren’t guarded when the telekinesis is used to speed an action up past what one is normally capable of. A muscle made to move too fast may rip, or a bone brought too quickly into something may break. Injuries might be worsened by moving the body part it’s attached itself to.
The false impression of what her abilities are comes predominantly from her complete lack of mental control over them. Etude does nothing intentionally, relying instead on “intuition” and letting her subconscious run things. It means her felt wants and desires have far more effect on how her powers manifest than any directed purpose, but at least she has more attention to focus on the important things like charging head-first at monsters and not running off ledges.
Thankfully, her powers don’t have much in terms of actions to choose from. The telekinetic ability grows proportionally weaker the farther one is from her, ending completely less than a foot beyond her arm’s reach. In essence, she’s outputting a light telekinetic field, with the pours of her skin acting as the conduits.
Very reflective conduits, as it were. Each of her pours acts like a tiny mirror and shines back a portion of any light shone on it. It’s never anywhere bright enough to blind someone, or even be particularly hard to look at, but rather is just kind of glowy.
Because she developed powers later in life and physical activities becoming easier just encouraged her do more of them, Etude has remained quite physically strong in spite of the reduced strain on her body. If anything, due to her lifestyle habits, she’s become moreso.
History:
Even at ten, it was obvious John was going to grow up to be a police officer. That’s what his mother was, his father being a politician with loose affiliations to the media, and the traits that had served the officer for nearly two decades had very clearly rubbed off on him. Community service became a near daily part of his life as soon as he could hold a spade. He loved nothing more than to see peoples’ faces light up when he showed off the flowers he’d planted, or feel someone relax upon revealing their lost keys. He took more than one punch for a bullied classmate, unable to watch someone be hurt when there was something he could do about it. In a very small matter of time, became known as the last person you wanted to invite along to break the rules because he would absolutely tattle. His grades in academics lagged - math may as well have been art class and he could rarely sit still long enough to finish a book - but in sports, he’d rally his teammates’ spirits before every match and play his heart out for the full of each game. This was besides his loud and common proclamations that he would not settle for any other job in the whole city. He would be a police officer.
Like most young children, John loved stories of good and evil. The pure, brave hero goes off to save the world from the dark, corrupted evil trying to claim what was good for itself. Again similar to most young children, he wanted to be that hero. Save the world, all in a day’s work. As he aged, rather than letting the ideal fall to the side as unrealistic or unachievable, he formulated out exactly how he was going to do it.
If he fought for what was right, he could help maintain the age of prosperity they were living in. He could be on the front lines against forces that would seek to stop the resource-rich future they were headed into, claim the benefits selfishly for themselves, or even end the very system that kept all of humanity alive. If he did well enough, he could even help progress society forward. All he had to do was trust in the system. Do good always, stop those who were bad, and follow the guidance set by the intelligent leaders, like his father, who knew far more than he did.
He did exactly as everyone suggested without question or hesitation. He kept away from unhealthy foods, wore the clothes his mother suggested and got the haircuts his father liked. The next door neighbour disappeared without investigation when he was fourteen, and when his parents brushed off the question, he didn’t press further. He didn’t question why those with powers seemed to get out of crimes easier than those without. He lived up to every expectation he could, and if he failed in one, he’d compensate in another. While he was still struggling with math, he poured effort into building up bulking muscle mass to be at peak performance when he joined the force, even if how he began to look in the mirror made him feel wrong. If something felt off, it was surely something to do with his own naivety. This system had worked so well for so long, and he was just one person. He had to be the one who was wrong.
There was only one rule he broke, and one secret he kept from his parents. Every so often, he’d wait until it was late at night and then sneak off into the jungle in the center of town. It was okay because that wasn’t really a rule anyway, and he could possibly maybe be helping the people of the city by exploring what was there. Besides, there was adventure to be had, friends to be made, and giant monsters to slay (or, shout rude things at before running swiftly in the other direction). Magic took a long time to develop in him; it wasn’t until he was seventeen and a tiger with dragonfly wings and scythes for hands took a chunk out of his back and nearly killed him that his powers began to surface. Three weeks later. He never brought back too much of substance (and what he did was all donated with love to LOVE), but he enjoyed it enough that, upon graduating school, he entertained the idea of becoming a surveyor. For two years, he gave it a go.
He’d bumped into criminals a couple of times before in the jungle - people fleeing the cops, members of one of the many evil groups in the city - but he’d never tried to take matters into his own hands and enact vigilante justice. For one, he viewed the jungle as neutral territory; it was them against the ultimate enemy of The Force of Nature. Any other affiliations were left behind when they crossed the wall. It also wasn’t his job to enact some vigilante justice. It was best to just follow the rules, call the cops, and let them take care of it. When he was nineteen, he stumbled upon a Flourish meeting. He only caught a couple exchanges before his mutation forced him to retreat back into the jungle, but he knew a group of them were going to go make a distraction in the Residential District while one of them took a bomb to the Entertainment District.
Something deep in his gut said he had to act, he had to stop the person. It would’ve been simple, too; he tailed them the entire way out of the jungle and a ways into the city while he called the police, and there were several opportunities where there was no one else around. But “the police have it under control”, they’d said. “Don’t engage, we’ll have someone there shortly.”
A large portion of a media building detonated, killing five and injuring over a dozen. John’s father, who had been working with some artists to draft a new television series, was in critical condition with severe burns.
While in the hospital, hoping for his father to recover, The right action wasn’t always whatever the person with the largest badge said. It was a lot harder to pin down than that. He hadn’t been wrong to not stop the terrorist himself, but he’d been further from the right.
It was time he stopped lying to himself. Those that were in charge weren’t flawless, sinless paragons, and he wasn’t their flawless conduit. He couldn’t just believe whatever he was told because that was easier. He wasn’t a man. He had to question what felt wrong, make his own decisions, and follow his heart. John changed the gender marker on her ID and her name to Etude, and joined the police force soon after, ready to serve her city.
It’s been about two years since then. Etude’s taken up odd hours late at night as an officer in order to have more time to survey and because her endurance won’t give out even early in the morning (and because those hours tend to have less paperwork), and so in a sense has been working two jobs (even if she views one more as a hobby more than anything else). When she’s not helping reunite lost children and parents or gathering resources in the forest, she’s most commonly found doing literal groundwork for LOVE, or helping organize future projects for the group. She’ll continue to make the city a better place to live, one planted flower and safe night at a time.
PASSION: 15
BRAVERY: 12
FRIENDSHIP: 11
Skills:
Name: Strike
Attribute: 15
Function: Bypasses exhaustion obstacles.
Name: Strike Together
Attribute: 16
Function: Bypasses exhaustion obstacles.
Special: Adds +1 to the attribute when used with another player.
Name: Ward
Attribute: 12
Function: Bypasses injury obstacles.
Name: Help
Function: Allows a single injured target to act normally this turn.
Age: 21
Gender: Female
Occupation: Police officer who surveys on the side, and a proud member of LOVE
Appearance:
Height: 5’10”
Weight: 136 lbs
Etude is the tall and thin sort, with a small frame that would normally get one knocked over by a light breeze. However - as it could be inferred alone by the oversized sword-like slab of metal she always has strapped to her back - between morning jogs, days spent either in the jungle or with her hands in the dirt, evening jogs, and nights spent on her feet, keeping the city safe and happy, she’s quite physically strong.
Her eyes are light blue and her hair is white, and when down, runs halfway between her shoulders and elbows. When out and about, she normally keeps it up in a braided bun of a neatness to match whatever else she’s wearing; carefully and intricately knotted to go with her officer uniform or her choice of nice dress, or slapped together with her casual “can run through the thorn bushes and get knee-deep in mud” clothes because it’s going to fall out anyway.
Her shoulders are a little wide and her voice a little low, and her face is fairly round and youthful. Her skin could be said to be vibrant with life, as a good diet of fruits and vegetables have given her skin a healthy, warm look, and light will reflect off of it like a thousand tiny mirrors. It’s very sparkly.
Talents:
- Gardening - Said to be able to get an orange tree to grow in a hunk of concrete, Etude’s skilled at sticking green things in the ground and getting them to stay there and happy. Books on botany are some of the few she’s managed to actually sit down and go through, mostly because identification manuals require a lot of hands-on work and page flipping.
- Carpentry - From fixing fences to building rocking chairs, Etude can take wood and nails and make it happen. Most end up with intricate carvings engraved throughout because if she's going to make something, she might as well make it nice.
- Public relations - It’s a common part of Etude’s job to calm down people in a panic or cheer up citizens who need it. She has a hard time walking away from people who are unhappy, so one need only point her in the general direction of someone in need of a better day and she’s on it.
- Swordsmanship - The first time she was asked what she wanted to train with, she didn’t hesitate a moment. She’s used the heaviest swords she could lift to slay the biggest
vines, mostlymonsters she could since she was a teenager. Since her powers can lighten swords and speed up swings, it’s her weapon of choice. - Marksmanship - Her training with a gun was done mostly for her work as an officer, and she knows how to fire most common guns. She’s not a bad shot, but she’s no sharp shooter and her powers can’t do much to help except make the gun feel lighter or make the kickback even stronger.
- Endurance - With daily several mile jogs with a heavy hunk of metal on her back, endurance training chosen specifically because of her magic and talent for it, and a strong preference for standing over sitting, Etude’s built herself a solid pool of endurance. She’s rather slow in the short-term (heavy hunks of metal do not help sprinting speeds), but she’ll take it as a personal blow to her pride if she’s anything but the last to give up. Justice never rests, after all.
- Getting paperwork done and over with quickly - There’s a fine line between fast, legible print and unintelligible scribbles, and Etude has found it. Her paperwork is sloppy, but it gets done quickly.
Personality:
Etude figures it’s her life’s duty to take down as many bad guys as she possibly can. In her view, those that cause harm or injustice must be brought to a swift stop to protect the good people of the country, and she’s a plenty fine person to do just that. More than anything, she treasures peace and happiness; communities and people caring for one another. There’s a lot of good in this world, and she isn’t about to let anyone end any of it.
However, a strong moral base (and a drive to push it onto others) is not the only reason Etude is so active about putting an end to all Evil in the world; for her, nothing is better than a good fight. She’ll take every available opportunity to jump into a battle of some kind or another, should the situation fully call for it or not. Even in general, it’s hard for her to sit still. Tasks that make her do so for too long leave her restless and jittery. She would much rather paint someone’s fence than do paperwork, and she’s found many tactics to delay inactive tasks in favor of active ones that’re totally more pressing and important.
When she does focus down on something, she pours herself into it. She can, and often will, push herself way past the point of what’s healthy. It’s a habit that can carry over into battle and makes her rather reckless in a fight. It doesn’t help that she will always protect those who are in danger above anything else, even at the risk of serious harm to herself. For friends or just because she can, she’ll gladly run head-first into a battle she knows she can’t win. She laughs in the face of danger; very little scares her, and what does is just a challenge. Never will she turn down one of those.
Etude the sort that gives respect when it’s due, but she expects it in return. She has a strong sense of pride - indeed, if you insult it, she’ll do everything in her power to prove you wrong. Even if you have some fancy title, like “CEO of some important company”, the only way for her to see you as her better is if you beat her in a fight. And then you’ve got yourself a determined officer as a rival.
Honor is very important to her. She will always fight with it, even if her opponent is using nothing but dirty tricks. Forgiveness ranks likewise. If a wrongdoer is willing to repent, she’s always willing to give a second or tenth chance. To her, the past is in the past; what matters now is, well, the now. Perhaps this makes her easier to trick, but a betrayal is just another incited challenge, isn’t it? She does, however, feel that everyone should be held accountable for their actions.
Magic Name: Indomitable Will
Magic:
By sheer force of will, Etude can lift heavy objects with ease, continue on past the point most fatigue, and push herself beyond her limits when the going gets tough and it’s time to get serious. She’ll never give up, and her power helps her keep fighting until her last. The will is infectious, and those beside her may feel the same power aiding them achieve their latent potential. That’s what she assumes, anyway.
In truth, Etude is capable of utilizing a kind of close-range, limited telekinesis to empower physical actions or lessen the strain on the body of performing them. The power cannot actually cause any movement on its own (those who can bend spoons with their mind or grab their lazer sword from across the room will always one up her there), but rather can only increase or aid with actions that are already in motion. Further, it cannot cause a different motion from said motion; it can only increase what’s already happening. For instance, a fifty pound box might feel around thirty as she telekinetically lifts her arms, or running three miles may feel like only two as her telekinesis compensates for some of her legs’ muscles, or may allow someone to run around 50% faster. Standing on an injured leg may be made easier, or possible, for the same reason. She could not, however, make herself start levitating while running because her legs aren’t making her do that.
Nor does the power offer much in the way of protection of what it’s used on. Limbs and muscles aren’t guarded when the telekinesis is used to speed an action up past what one is normally capable of. A muscle made to move too fast may rip, or a bone brought too quickly into something may break. Injuries might be worsened by moving the body part it’s attached itself to.
The false impression of what her abilities are comes predominantly from her complete lack of mental control over them. Etude does nothing intentionally, relying instead on “intuition” and letting her subconscious run things. It means her felt wants and desires have far more effect on how her powers manifest than any directed purpose, but at least she has more attention to focus on the important things like charging head-first at monsters and not running off ledges.
Thankfully, her powers don’t have much in terms of actions to choose from. The telekinetic ability grows proportionally weaker the farther one is from her, ending completely less than a foot beyond her arm’s reach. In essence, she’s outputting a light telekinetic field, with the pours of her skin acting as the conduits.
Very reflective conduits, as it were. Each of her pours acts like a tiny mirror and shines back a portion of any light shone on it. It’s never anywhere bright enough to blind someone, or even be particularly hard to look at, but rather is just kind of glowy.
Because she developed powers later in life and physical activities becoming easier just encouraged her do more of them, Etude has remained quite physically strong in spite of the reduced strain on her body. If anything, due to her lifestyle habits, she’s become moreso.
History:
Even at ten, it was obvious John was going to grow up to be a police officer. That’s what his mother was, his father being a politician with loose affiliations to the media, and the traits that had served the officer for nearly two decades had very clearly rubbed off on him. Community service became a near daily part of his life as soon as he could hold a spade. He loved nothing more than to see peoples’ faces light up when he showed off the flowers he’d planted, or feel someone relax upon revealing their lost keys. He took more than one punch for a bullied classmate, unable to watch someone be hurt when there was something he could do about it. In a very small matter of time, became known as the last person you wanted to invite along to break the rules because he would absolutely tattle. His grades in academics lagged - math may as well have been art class and he could rarely sit still long enough to finish a book - but in sports, he’d rally his teammates’ spirits before every match and play his heart out for the full of each game. This was besides his loud and common proclamations that he would not settle for any other job in the whole city. He would be a police officer.
Like most young children, John loved stories of good and evil. The pure, brave hero goes off to save the world from the dark, corrupted evil trying to claim what was good for itself. Again similar to most young children, he wanted to be that hero. Save the world, all in a day’s work. As he aged, rather than letting the ideal fall to the side as unrealistic or unachievable, he formulated out exactly how he was going to do it.
If he fought for what was right, he could help maintain the age of prosperity they were living in. He could be on the front lines against forces that would seek to stop the resource-rich future they were headed into, claim the benefits selfishly for themselves, or even end the very system that kept all of humanity alive. If he did well enough, he could even help progress society forward. All he had to do was trust in the system. Do good always, stop those who were bad, and follow the guidance set by the intelligent leaders, like his father, who knew far more than he did.
He did exactly as everyone suggested without question or hesitation. He kept away from unhealthy foods, wore the clothes his mother suggested and got the haircuts his father liked. The next door neighbour disappeared without investigation when he was fourteen, and when his parents brushed off the question, he didn’t press further. He didn’t question why those with powers seemed to get out of crimes easier than those without. He lived up to every expectation he could, and if he failed in one, he’d compensate in another. While he was still struggling with math, he poured effort into building up bulking muscle mass to be at peak performance when he joined the force, even if how he began to look in the mirror made him feel wrong. If something felt off, it was surely something to do with his own naivety. This system had worked so well for so long, and he was just one person. He had to be the one who was wrong.
There was only one rule he broke, and one secret he kept from his parents. Every so often, he’d wait until it was late at night and then sneak off into the jungle in the center of town. It was okay because that wasn’t really a rule anyway, and he could possibly maybe be helping the people of the city by exploring what was there. Besides, there was adventure to be had, friends to be made, and giant monsters to slay (or, shout rude things at before running swiftly in the other direction). Magic took a long time to develop in him; it wasn’t until he was seventeen and a tiger with dragonfly wings and scythes for hands took a chunk out of his back and nearly killed him that his powers began to surface. Three weeks later. He never brought back too much of substance (and what he did was all donated with love to LOVE), but he enjoyed it enough that, upon graduating school, he entertained the idea of becoming a surveyor. For two years, he gave it a go.
He’d bumped into criminals a couple of times before in the jungle - people fleeing the cops, members of one of the many evil groups in the city - but he’d never tried to take matters into his own hands and enact vigilante justice. For one, he viewed the jungle as neutral territory; it was them against the ultimate enemy of The Force of Nature. Any other affiliations were left behind when they crossed the wall. It also wasn’t his job to enact some vigilante justice. It was best to just follow the rules, call the cops, and let them take care of it. When he was nineteen, he stumbled upon a Flourish meeting. He only caught a couple exchanges before his mutation forced him to retreat back into the jungle, but he knew a group of them were going to go make a distraction in the Residential District while one of them took a bomb to the Entertainment District.
Something deep in his gut said he had to act, he had to stop the person. It would’ve been simple, too; he tailed them the entire way out of the jungle and a ways into the city while he called the police, and there were several opportunities where there was no one else around. But “the police have it under control”, they’d said. “Don’t engage, we’ll have someone there shortly.”
A large portion of a media building detonated, killing five and injuring over a dozen. John’s father, who had been working with some artists to draft a new television series, was in critical condition with severe burns.
While in the hospital, hoping for his father to recover, The right action wasn’t always whatever the person with the largest badge said. It was a lot harder to pin down than that. He hadn’t been wrong to not stop the terrorist himself, but he’d been further from the right.
It was time he stopped lying to himself. Those that were in charge weren’t flawless, sinless paragons, and he wasn’t their flawless conduit. He couldn’t just believe whatever he was told because that was easier. He wasn’t a man. He had to question what felt wrong, make his own decisions, and follow his heart. John changed the gender marker on her ID and her name to Etude, and joined the police force soon after, ready to serve her city.
It’s been about two years since then. Etude’s taken up odd hours late at night as an officer in order to have more time to survey and because her endurance won’t give out even early in the morning (and because those hours tend to have less paperwork), and so in a sense has been working two jobs (even if she views one more as a hobby more than anything else). When she’s not helping reunite lost children and parents or gathering resources in the forest, she’s most commonly found doing literal groundwork for LOVE, or helping organize future projects for the group. She’ll continue to make the city a better place to live, one planted flower and safe night at a time.
PASSION: 15
BRAVERY: 12
FRIENDSHIP: 11
Skills:
Name: Strike
Attribute: 15
Function: Bypasses exhaustion obstacles.
Name: Strike Together
Attribute: 16
Function: Bypasses exhaustion obstacles.
Special: Adds +1 to the attribute when used with another player.
Name: Ward
Attribute: 12
Function: Bypasses injury obstacles.
Name: Help
Function: Allows a single injured target to act normally this turn.