Oct 1, 2017 15:27:03 GMT -7
Post by Judas Iskariot on Oct 1, 2017 15:27:03 GMT -7
Name: Judas Khavren Iskariot "Medic"
Age: 27
Gender: Male
Occupation: Paramedic
Face Claim: TF2 - Medic (Wingfortress AU), Artist credit to MadJestors1
Appearance: Decidedly passing from the youth of his life into his prime, Judas bears a fairly athletic and moderately defined build. A sturdy man of around six feet in height, he's fit but tends to lean on the slim side with long legs and a slightly elongated head. Rough, serious angles comprise his features, with a sharp jawline and a squared chin. Short jet black hair is neat and combed back to leave only a stray strand on his forehead, and dark brows are stern and solid above piercing blue eyes. The faintest of grey begins to brush the hair near his temples, tinting it as it fades away into a pale trace of a shadow along his jaws. Even despite his angular bone structure and stern features, Judas can seem surprisingly gentle at a second glance, often faintly smiling or with a worried expression about him, colorful irises expressive and soft behind the round wired glasses that frame them.
More prominently this softness shows in the way Judas holds himself and moves though. his gentleness bleeding through in the very way he performs his actions. A softly spoken man with a slightly musical voice, Judas tends to carry himself loosely and carefully, he stands straight but tends to still sink into himself a bit, giving him an air of seeming smaller then he is, his shoulders often slumped and his posture hinting at uncertainty often, his stance generally slightly off center, his hands drifting to each other to massage his other hand or arm as if from a nervous habit or as though he is unsure what to do with them. His gaze tends to flicker often, observant but shy, often glancing away from himself or downward rather then towards others.
A man of naturally pale complexion tanned somewhat through hours of work in the sun, Judas bears his fair share of scars, more perhaps then the average man might, though few are notable beyond some pink jagged lines that cut his torso and back, coming often from his very few forays into the forest when pressures of above or on rare occasion a job call sent him there, though most of scars are mere small silvery and pink marks lacing his forearms and shins with thin marks scattered across his chest and back, a few trailing down his midsection. But one would be hard pressed to ever glimpse any but perhaps the few across his hands, in his dress Judas tends to adopt a more formal look that hides away much of himself, preferring dark blue slacks and a pressed white business shirt, matched with a dark blue tie and often a pale vest. Dark work boots compliment and finish the look, though its not uncommon for him also to wear a heavy coat of pale blue to match, complimented often with leather blue gloves.
But there is always one feature of Judas' appearance that draws the attention. From his back sprouts a pair of feathery white wings, their rounded edges and nature hinting towards that of a dove or other small avian, though almost reminiscent of certain figures in religions and mythologies. Nearly as large as himself, they are as much a part of him as his own arms, and such is obvious even at a glance, their movements natural and second nature to the man, though he always seems particularly aware of them and awkward with them, rarely shifting them beyond tightly folded around company and often growing unsettled when they are brought up in conversation.
Talents: Things your character is good at or subjects your character knows a lot about. This list can be as short or long as you want it to be. Things in this list may be used for flavor while exploring (IE, if your character knows about flowers they might find something interesting out about flowers while exploring).
Personality: How the character acts. Include things like how they act alone, how they act around others, how they feel about people, what they want to accomplish, what they're afraid of, what they enjoy, what they hate, and any ethics or morals.
Magic Name: A quick name for your character's magic if they have them. Just put what you want put on the Power List here. If your character does not have magic you can delete this section.
Magic: If the character can use magic, what can they do? Include a detailed explanation of what it can do, its weaknesses, and what mutation it gave the character. If your character cannot use magic, you can remove this section.
History: What happened to the character in the past? What was their childhood like? How were they raised and what were their parents like? How did they get their magical abilities if they have them? How did they feel about getting it? What other important events happened to them and how did it affect and turn the character into what they are today?
PASSION: 16
BRAVERY: 6
FRIENDSHIP: 15
Skills:
Name: Efficient Strike
Attribute: Passion (-4)
Function: Bypasses exhaustion obstacles.
Special: - 4 Attribute | User only consumes 3 energy when used, 8 for a magic user exploring the wasteland
Name: Careful Help
Function: Removes the injured condition from a single target.
Special: Only takes effect next turn.
Age: 27
Gender: Male
Occupation: Paramedic
Face Claim: TF2 - Medic (Wingfortress AU), Artist credit to MadJestors1
Appearance: Decidedly passing from the youth of his life into his prime, Judas bears a fairly athletic and moderately defined build. A sturdy man of around six feet in height, he's fit but tends to lean on the slim side with long legs and a slightly elongated head. Rough, serious angles comprise his features, with a sharp jawline and a squared chin. Short jet black hair is neat and combed back to leave only a stray strand on his forehead, and dark brows are stern and solid above piercing blue eyes. The faintest of grey begins to brush the hair near his temples, tinting it as it fades away into a pale trace of a shadow along his jaws. Even despite his angular bone structure and stern features, Judas can seem surprisingly gentle at a second glance, often faintly smiling or with a worried expression about him, colorful irises expressive and soft behind the round wired glasses that frame them.
More prominently this softness shows in the way Judas holds himself and moves though. his gentleness bleeding through in the very way he performs his actions. A softly spoken man with a slightly musical voice, Judas tends to carry himself loosely and carefully, he stands straight but tends to still sink into himself a bit, giving him an air of seeming smaller then he is, his shoulders often slumped and his posture hinting at uncertainty often, his stance generally slightly off center, his hands drifting to each other to massage his other hand or arm as if from a nervous habit or as though he is unsure what to do with them. His gaze tends to flicker often, observant but shy, often glancing away from himself or downward rather then towards others.
A man of naturally pale complexion tanned somewhat through hours of work in the sun, Judas bears his fair share of scars, more perhaps then the average man might, though few are notable beyond some pink jagged lines that cut his torso and back, coming often from his very few forays into the forest when pressures of above or on rare occasion a job call sent him there, though most of scars are mere small silvery and pink marks lacing his forearms and shins with thin marks scattered across his chest and back, a few trailing down his midsection. But one would be hard pressed to ever glimpse any but perhaps the few across his hands, in his dress Judas tends to adopt a more formal look that hides away much of himself, preferring dark blue slacks and a pressed white business shirt, matched with a dark blue tie and often a pale vest. Dark work boots compliment and finish the look, though its not uncommon for him also to wear a heavy coat of pale blue to match, complimented often with leather blue gloves.
But there is always one feature of Judas' appearance that draws the attention. From his back sprouts a pair of feathery white wings, their rounded edges and nature hinting towards that of a dove or other small avian, though almost reminiscent of certain figures in religions and mythologies. Nearly as large as himself, they are as much a part of him as his own arms, and such is obvious even at a glance, their movements natural and second nature to the man, though he always seems particularly aware of them and awkward with them, rarely shifting them beyond tightly folded around company and often growing unsettled when they are brought up in conversation.
Talents: Things your character is good at or subjects your character knows a lot about. This list can be as short or long as you want it to be. Things in this list may be used for flavor while exploring (IE, if your character knows about flowers they might find something interesting out about flowers while exploring).
Personality: How the character acts. Include things like how they act alone, how they act around others, how they feel about people, what they want to accomplish, what they're afraid of, what they enjoy, what they hate, and any ethics or morals.
Magic Name: A quick name for your character's magic if they have them. Just put what you want put on the Power List here. If your character does not have magic you can delete this section.
Magic: If the character can use magic, what can they do? Include a detailed explanation of what it can do, its weaknesses, and what mutation it gave the character. If your character cannot use magic, you can remove this section.
History: What happened to the character in the past? What was their childhood like? How were they raised and what were their parents like? How did they get their magical abilities if they have them? How did they feel about getting it? What other important events happened to them and how did it affect and turn the character into what they are today?
PASSION: 16
BRAVERY: 6
FRIENDSHIP: 15
Skills:
Name: Efficient Strike
Attribute: Passion (-4)
Function: Bypasses exhaustion obstacles.
Special: - 4 Attribute | User only consumes 3 energy when used, 8 for a magic user exploring the wasteland
Name: Careful Help
Function: Removes the injured condition from a single target.
Special: Only takes effect next turn.